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双语推荐:信道接入控制

在基于正交频分多址技术的宽带网络中,通过把竞争分散到多个子信道能有效改善随机接入的性能。然而多信道特性也会使传统基于Request-To-Send (RTS )控制帧的随机接入协议面临子信道空闲、RTS传输时间延长、上行复杂的问题。针对这些问题,在本文所提出的接入方法中,用户在没有被分配到资源时通过在随机子载波上发送信号来请求传输机会,与此同时,接入点对这些信号侦听,并根据子载波忙闲状态确定哪些用户可以接入。理论分析及仿真结果表明,相比传统依靠RTS的接入方法,采用子载波侦听,系统将获得更高的吞吐量。
In the orthogonal frequency division multiple access (OFDMA)wireless broadband networks ,the efficiency of ran-dom access can be improved by distributing contention onto multiple channels .However ,due to the multichannel property ,the tradi-tional systems based on request-to-send (RTS )control frame have to encounter the idleness of subchannel ,the extension of RTS transmission time and the complex synchronization of uplink communication .To solve these problems ,in our scheme ,the users send signals on random subcarrier to request transmission opportunity .The access point senses these request signals ,and determines which user is permitted to access channel according to the busy state of the subcarriers .The theoretical analysis and simulation results both show that our scheme outperforms the traditional RTS-based schemes in term of the throughput .

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近年来机器型通信(MTC),也可以称为机器对机器间的通信(M2M),一种新型的通信业务,逐渐受到广泛的关注,在3GPP标准化会议上是一个热点话题.但是由于MTC终端数目庞大,且其具有频繁发送小数据的业务特征,当大量MTC终端同时发起随机接入信道请求时,就会造成随机信道的拥塞,导致用户体验较长的延时,因此,3GPP标准化组织提出了解决避免大量MTC终端接入导致拥塞的EAB机制,这种机制能够控制终端接入的数目,但对同时发起随机信道接入请求的终端数目不是很理想.对此提出一种分散机制来打散同一时间点接入的终端的数目.
In recent years,Machine Type Communication(MTC)can also be referred to as Machine to Machine(M2M),which is a new kind of communication service,receives widespread attention gradually and is a hot topic in the 3 GPP standardization con-ference.However,due to its service feature of existing large number of MTC-Device which frequently transmit small data,when surge of MTC-Devices initiate a large number of random access channel requests simultaneously,it will cause random channel congestion which causes the user to experience a long time delay.Therefore,3GPP standard organization proposed a EAB mecha-nism to avoid a large number of MTC terminal access leading to congestion.This mechanism can control the number of terminal access,while the number of terminals initiating random channel access requests at the same time is not ideal.It is necessary to propose an extra dispersion scheme to disperse the number of access terminals at the same time.

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如何保障不同类型的多媒体业务在通信过程中的通信服务质量(QoS),是目前接入控制技术中一项热点研究问题。通过对近十几年间相关文献的整理和分析,对支持多媒体业务的接入控制技术的研究进展进行综述,具体内容包括多媒体业务类型的设计、支持多媒体业务的接入控制协议、多信道分配策略等方面,并提出了支持多媒体业务的接入控制技术未来的研究方向。
One of the hot research spots in access control technology is how to guarantee Quality of Service(QoS) of multimedia services in the communication process. Research progresses made in access control technology for multimedia services during the past decades are reviewed based on extensive investigations, including design of multimedia services, access control technologies, and multi-channel allocation policies, et al. Interesting and promising research issues in access control technology for multimedia services are also predicted.

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针对航空Ad Hoc网络在高负载下的低时延信道接入问题,提出一种优先级与公平性协作的多信道MAC协议(PBLL/HL)。在多信道检测统计基础上加以改进,结合优先级机制,在高负载网络中适时截流低优先级业务,优化网络流量,保证高优先级业务低时延发送;设计公平性优先级阈值与冲突退避窗口算法(PCA),减小低优先级业务接入时延。仿真结果表明,PBLL/HL能够在高负载网络有效控制信道接入,维持良好的网络流量,降低网络平均接入时延(低优先级业务时延过载时降低10%以上),稳定高负载网络吞吐量(最大吞吐量88.1%,过载时吞吐量下滑平缓),解决了航空数据链高业务量带来的高时延和网络拥塞。
For the low latency problem of channel access in aviation Ad Hoc network under high load, a multi-channel MAC protocol called PBLL/HL based on the priority and collaborative fairness is put for-ward. On the basis of statistical multi-channel detection,PBLL/HL optimizes the network traffic to ensure successful high priority data transmission with low latency by closuring the low priority data. It also lowers the latency of low priority data with PCA( Priority Threshold and Conflict Back-off Algorithm) . The simula-tion results prove that PBLL/HL maintains an optimized network traffic by effectively controling channel access under high load,lowers the average access delay( Lowers the latency of low priority data more than 10% when the data overload ) , keeps the throughput steady under high load ( Maximum throughput is 88. 1%,the throughput falls flat when the data overload) and solves the problem of high latency and jam caused by high traffic in aviation data link.
针对分布式无线协作网络中多中继接入信道的复杂频谱管理问题,提出了一种基于DTR协议的改进算法.该算法采取局部博弈的方式选择单个接入信道的中继节点,避免了DTR协议中随机接入带来的大量退避或碰撞时延消耗;同时,采用门限策略灵活控制接入信道的标准和中继与源节点局部交互信息的方式,取代了基站或AP选择最优中继的集中式控制,使算法适用于分布式网络,所需通信开销也远小于退避或碰撞传输所付出的代价.分析与仿真结果表明,在未明显增加网络开销的情况下,新算法在减少端到端平均传输时延和改善系统吞吐量方面比传统DTR算法具有更优异的性能.
In order to implement the complex spectrum management in multi-relay channel accesses for distributed wireless cooperative networks,an improved algorithm based on the DTR protocol is proposed,which selects the best relay node offering cooperation based on the local game,thus avoiding the large delay due to the backoff or collision caused by the random access in the DTR protocol.Moreover,in this algorithm,each source controls its standard of accessing channel with threshold scheme adaptively,and the information between relay and source nodes is locally exchanged,thus substituting the centralized control mode for the best relay selection of base station or AP and exten-ding the algorithm to distributed systems.As compared with the backoff and collision transmission in DTR protocol, the proposed algorithm results in less communication overhead.Analytical and simulated results show that the pro-posed algorithm is superior to the traditional DTR-based algorithm because it helps to reduce th

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对现有混合式认知无线电网络频谱共享模型进行改进,解决了现有路由算法在干扰与时延处理方面的缺陷,提出了一种基"I-Overlay—Underlay~谱共享的路由算法。该算法以着色图为路由分析模型,以最短路径和链路状态作为路由指标,以最小累积干扰为信道分配指标,优先接入空闲授权信道,否则利用功率冗余接入,发展了一种具有功率控制的端到端路径选择和信道分配方法。仿真研究结果表明了该算法的有效性,与现有路由算法相比,提高了网络吞吐量,降低了丢包率和端到端时延。
Based on overlay-underlay spectrum sharing model, a routing algorithm for hybrid cognitive radio networks is proposed to improve the existing spectrum sharing model and to solve the deficiency in processing interference and delay of other algorithms. Taking shortest path and link state as routing metric and minimum cumulative interference as channel assignment target, the algorithm uses coloring graph as routing analysis model to develop an end-to-end path selection and channel assignment method with power control. Simulation results and comparison with existing routing algorithm show that the proposed algorithm can improve network throughput, reduce packet loss rate and end-to-end delay.
IEEE802.1ie媒体接入控制(MAC)协议不能较好地满足无线多媒体传感器网络不同类型业务节点间的公平性要求。为解决该问题,提出一种基于博弈论的无线多媒体传感器网络MAC协议。将节点间的信道竞争过程建模为非完全信息动态博弈,在不同的负载情况下,通过改变普通业务的权重提高不同业务间的公平性。仿真结果表明,该协议能在保证多媒体业务服务质量的同时,增加普通业务数据流接入信道的机率,提高整个网络的平均吞吐量。
In wireless multimedia sensor networks, IEEE802.11e Medium Access Control(MAC) protocol can not solve the fair access to channel between different services of each node. To solve this problem, this paper proposes MAC protocol for multimedia sensor network based on game theory. The main idea is that the channel contention process is modeled a dynamic game with incompletely information. Under different load conditons, the protocol improves the weight of the ordinary services and reduces the fairness between the different services. Simulation results show that this protocol can guarantee the Quality of Service(QoS) of multimedia services, make ordinary service, get more chance to access channel, and improve the average throughput of the networks.
媒体访问控制(MAC)协议负责协调所有认知用户的空闲信道接入服务,是认知Ad-hoc网络支持服务质量(QoS)的关键技术之一。在二进制指数退避算法基础上,提出一种支持服务区分的多智能体Q学习MAC算法。实时调整传输概率,使系统信道接入服务达到最优,建立传输概率调节的Markov链模型,导出分组的传输概率与协议参数的关系,给出基于服务区分的信道吞吐率模型,建立基于MAC协议参数学习的多智能体Q学习算法。实验结果表明,该算法能满足高优先级业务的QoS,且吞吐率和时延性能优于IEEE 802.11e EDCA机制。
The Media Access Control(MAC) protocol which coordinates idle channel accessing service among cognitive radio users, is one of the key technologies in cognitive Ad-hoc network supporting Quality of Service(QoS). This paper is based on the algorithm of binary exponential backoff, proposes a MAC algorithm with multi-agent Q-learning that supports service differentiation, real-time transmission probability adjusting is introduced to optimum the accessing service of system. Markov chain model is established with transmit probability adjusting, and the relationship between packet transmit probability and protocol parameters are derived. The channel throughput model with service differentiation is given. The multi-agent Q-learning architecture based on MAC protocol parameter is realized. Experimental result shows that this algorithm can satisfy the QoS of high priority service, the throughput rate and delay are better than IEEE 802.11e EDCA mechanism.
针对当前单兵作战系统通信网络中所采用的固定分配TDMA算法不能适应大型战场环境和自组织运行需求的问题,提出一种基于消费算法和二叉树时隙分配算法的动态时隙分配TDMA算法,即C-TDMA算法,通过多组载波监听消除接入冲突,在保证延时的基础上使用消费算法控制节点分组发送量,提高信道接入公平性,同时通过二叉树时隙分配算法支持网络分布式运行。仿真结果表明,对于负载较重、传输混合业务且时延敏感的单兵作战系统网络,该算法可以消除接入冲突,提高信道吞吐率。
The static slot allocation TDMA channel access algorithms used in Integrated Individual Soldier Combat System ( IISCS ) are not adaptable to the demand of large battlefield network and autonomous operation.To solve the problem,we proposed a dynamic slot allocation TDMA access algorithm of MAC protocol,named C-TDMA,based on consumption algorithm and binary tree slot allocation algorithm .The access conflicts are eliminated in the control slot by multiple RTS/CTS.The consumption arithmetic is used to control the data flow and improve fairness access of different services on the basis of delay quality,and the binary tree slot allocation algorithm is used for distributed network environment .The simulation results indicate that real-time services can be supported by C-TDMA protocol in heavy-load and mixed-service in IISCS,which presents good performance on access efficiency .

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针对多种传输速率的链路共存于同一信道时引发的性能瓶颈,以及单接口多信道网络中接收端忙的问题,在DCF协议的框架内提出一种适用于WLAN Mesh网络的分布式多信道速率自适应媒体控制接入( MAC)协议。该协议允许发送节点的邻居节点通过协作应答的方式告知相应接收节点所处信道,接收节点根据当前信道质量合理选择传输速率和传输信道反馈给发送节点。通过上述机制,将不同传输速率的链路分配在不同的信道上。仿真结果证明,该协议能避免不同传输速率链路之间的相互干扰,解决接收端忙问题。与现有典型多信道速率自适应MAC协议相比,能有效提高网络的总吞吐量。
This paper gives a detailed analysis of the performance anomaly when multiple links using different transmission rates share a common wireless channel, and the missing receiver problem in single-radio multi-channel networks. Furthermore,a Multi-channel Rate Adaptive( MCRA) Media Access Control( MAC) protocol is proposed for WLAN Mesh network. The neighboring nodes can cooperatively inform the transmitter of the channel used by the receiver in the proposed protocol. Besides,the receiver can choose the feasible transmission rate and channel and send back them to the transmitter. Simulation results show that the proposed protocol can eliminate the interference between the links using different transmission rates, and effectively solve the missing receiver problem, thus significantly improve the overall performance of the network. The proposed protocol can significantly improve the total throughput of the network compared with the existing representative protocol.

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